Imagine the first time we started to populate our world with these huge beasts!įar Cry Primal launches February 23 for PlayStation 4 and Xbox One, with a release for PC to come on March 1.In Primal Prey, the player must hunt dinosaurs across five episodes. We used all the information available to tackle animation and obviously had to adapt to the realities of navigation of the AI having animals like the elder mammoth which is around twice the size of the regular mammoth forced us to adjust the navigation systems used by the AI and we also had to adapt the structure of the flora & trees to make sure they had enough space. Today one of the main tools we have to work with when it comes to understand the animals that roam the world back then are bones, and it's amazing what experts on the field can deduct from just them. How did you go about animating animals that are extinct? ![]() So far the response has been fantastic, I can't wait for players to dive into the game and play around with what we have put together for them! This is the first Far Cry without guns what kind of response/feedback have you heard from fans? Clearly, guns don't make sense in BC times, but what are you hearing from fans? We then took this idea and crank the dial up and allowed players to have fun petting sabretooth tigers and using cave bears as their personal tanks! Let’s take our Beast Master feature for example: it is widely accepted that one of the key moments in the history of mankind was when humans where able to tame wolves and use them to hunt prey. Now, when it comes to gameplay, weapons and certain aspects of the animals we definitely pushed the envelope and took some liberties so we could give a Far Cry feel to the place we built, but we always had a historical rational behind it. In Far Cry Primal we tried to be as accurate as possible with the setting that's why we created three different languages, we made sure that the topography of the world had a logic behind it and many of the behaviors and the life that happens in the world plays along with what we believe happened back then. How historically accurate are the weapons? I think at one point we see a "bee bomb"? We also have fast travel to and from different points in the world. You will be able to ride mammoths, bears, and the fastest of all: the sabretooth tiger. Considering the setting, is there an equivalent for travel (or fast travel) here? Previous Far Cry games have included plenty of vehicles like boats and gyrocopters. Crafting goes from weapons to medicine to traps. You will start to craft everything from scratch using the different resources available to you in the world. ![]() Our crafting system in Far Cry Primal is richer and deeper than any other Far Cry so far. Is the crafting system complex? Or is it streamlined for weapon upgrades only? This is part of the tiger's behavior once it is tamed, if it is not tamed, however, it will take his prays to higher ground and feed on them. Just as you saw the tiger pee on an enemy, you could find it bringing dead bodies of the enemy to you after battle. I can't stress enough the fact that when we build worlds in Far Cry, we want players to feel like things happen even if they are not looking, because it's true! We build systems in the world that interact with each other and produce chain reactions that make the world believable and alive. It's not tactical, what you saw was the tiger interacting with its environment. I saw a tiger pee on a guy.? Is that tactical, like in Metal Gear Solid V's horse poop? Or just a gag? ![]() We connected with narrative director Jean-Sebastien Decant, who shed some more light on Primal's historical accuracy, its "richer and deeper" crafting system, and more. ![]() By clicking 'enter', you agree to GameSpot'sĪfter watching this trailer, we had some questions about what we saw and more.
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